Stylized Modular Piece: example result
Game Dev template · free to try

Modular Game Assets Generator

Turn an idea into a modular level-building piece

Try it free
Free to try · takes about 2–3 min

Describe it in one sentence. About 2–3 min later you download a modular level-building piece as FBX or GLB, ready to use in your game. No 3D skills needed.

Try it

Make modular level-building piece

Turn an idea into a modular level-building piece. The prompts and settings are already done for you.

Stylized Modular Piece: example result
Example 1 of 4
ConditionIntact
OvergrowthOptionalNone
Quality
3D model

Prism 3.1: the most detail and sharpest textures, within this template's polygon budget.

~2–3 min · flat base · pivot at the bottom · free to try

Examples

Made with this template

The card in the corner shows what went in.

Modular wooden dock segment
From a sentence
A wooden dock walkway segment
Modular sci-fi wall panel
From a sentence
A sci-fi corridor wall panel with lights
Modular ruined archway
From a sentence
A ruined stone archway

Each example is an actual run of this template at Standard quality, made from a typed idea or a sketch.

How it works

From idea to file in about 2–3 min

Type what you want, then wait while 2 AI steps run. Nothing to set up.

  1. Typed
    “A stone castle wall segment with a torch”
    1
    You
    You describe it

    Or upload a sketch

  2. Image Studio2
    AI
    AI draws your idea

    Image Studio turns your text or sketch into a clean concept render. The modular template asks for flat bottoms and straight connecting sides. The object is isolated on white so the 3D step sees one clear shape.

  3. Image to 3D3
    AI
    AI builds it in 3D

    Image to 3D (Prism 3.1) builds the mesh with a 4,000-face face limit and Fast textures, so it's light enough for real-time use.

  4. FBX GLB
    4
    Yours
    You download the file

    As FBX or GLB. You can use it however you like.

After the download

Import it like any other asset

Drag the FBX or GLB into your project. Scale and texture size are already set for the engine you pick.

FileEditAssets▶ Play
Scene
Main Camera
Directional Light
Stylized Modular Piece
Terrain
X Y Z
In your game engine
View in your room
On a phone, in AR
Drop it into Unity, Unreal / UEFN, Godot

Export presets set the format, scale and texture size for each engine.

Prototype in minutes

Fill a level with props before you commit to final art.

Keep one style

Every asset uses the same locked style, so a whole set looks like one game.

Edit it in Blender

GLB opens in Blender if you want to tweak, rig or re-texture it.

Behind the scenes

How this template works

Image Studio designs the asset in a fixed style, then Image to 3D builds it within a 4,000-face polygon budget. The export presets set format, scale and texture size for your engine.

  1. 1
    Step 1 · Image Studio

    Design the asset

    Image Studio turns your text or sketch into a clean concept render. The modular template asks for flat bottoms and straight connecting sides. The object is isolated on white so the 3D step sees one clear shape.

    Nano Banana 2.1 (text) or GPT Image 2.5 Flare (sketch)

    Open Image Studio
  2. 2
    Step 2 · Image to 3D

    Build the 3D model

    Image to 3D (Prism 3.1) builds the mesh with a 4,000-face face limit and Fast textures, so it's light enough for real-time use.

    Prism 3.1 · Fast textures · Standard mesh · 4,000 face limit

    Open Image to 3D

Do it yourself for more control

  • Change the style text in the Image Studio prompt to match your game's art direction.
  • Use Remesh to hit an exact triangle count or get quad topology.
  • Use LOD to generate lighter versions for distant objects.
  • Snap pieces in-engine with the grid size matching the piece width.
New here

What is 3D AI Studio?

3D AI Studio is a web app that makes 3D models, images and sounds with AI. It runs in your browser, so there is nothing to install.

A template is a saved recipe. It runs a fixed set of AI tools with settings we've already tested, so all you add is a photo or a sentence.

Runs in your browserPhone or computer
Inside this template
  1. Step 1
    Image Studio

    Draws a picture from a sentence or a sketch.

  2. Step 2
    Image to 3D

    Turns a single picture into a textured 3D model.

Before you start

What you need

  • One sentence or a sketch
    No prompt skills needed
  • 3D software or skills
    Not needed. It all happens in the browser
  • A free account
    Sign up with Google or email
Free to try

Sign up for free and make your first one right away. Downloading the files is part of the paid plans.

Your download

The files you get

FBXThe usual 3D file for game engines.

Drag it into Unity, Unreal or Roblox Studio.

GLBOne file with the model and its textures.

For Godot, Blender, websites and AR viewers.

Best results

How to describe it

  • Describe one object, not a scene: "a wooden barrel with iron rings".
  • A rough sketch is enough; notes and arrows on the paper are ignored.
  • Make several assets with the same template to build a matching set.

Good to know: Pieces aren't dimensionally exact; scale them to your grid unit after import.

MCP connector

Run this template from Claude, ChatGPT or Cursor

Connect the 3D AI Studio MCP to your AI assistant and paste the brief into the chat. It runs the same steps with the same prompts and settings, shows you the result in the conversation and saves it to your library.

Condition
Overgrowth
  1. Connect the MCP once in your account settings. It's included in every paid plan.
  2. Copy the brief and swap the example in the first line for your own.
  3. Paste it into a new chat. Your assistant runs every step and shows you each result.
Tools it calls
generate_image_nano_2_1upload_imageedit_image_gptgenerate_prism_3_1generate_p2convert_modelget_generationshow_generation
Chat brief · Stylized Modular Piece
Use the 3D AI Studio MCP to run the "Stylized Modular Piece" template (https://www.3daistudio.com/templates/modular-game-assets) for me.

My idea: A stone castle wall segment with a torch
Condition: Intact
Overgrowth: None

Follow these steps in order. The prompts and settings are the template's own, so use them word for word and only put my idea where it says {MY IDEA}.

1. Design the asset
Call generate_image_nano_2_1 with aspect_ratio "1:1", resolution "1K", output_format "png" and this prompt:
"""
A finished 3D game asset render of {MY IDEA}. Style: stylized hand-painted 3D game asset like a fantasy RPG prop, exaggerated chunky proportions, painterly hand-painted textures with soft gradients and warm highlights. A modular level-building piece with a flat bottom so it sits on a grid, straight vertical sides where it would connect to the next piece. One single isolated object only, centered, shown in a three-quarter front view from slightly above, the entire object visible with generous empty margin. Seamless pure white (#FFFFFF) background, soft even studio lighting, no cast shadows, no ground plane, no text, no labels, no annotations, no arrows.
"""
If I want to start from a sketch or reference image instead, call upload_image so I can hand it over, then call edit_image_gpt with the upload in images, quality "low", output_format "png" and this prompt:
"""
This is a rough sketch. Recreate the object it shows as a finished 3D game asset render, keeping the sketch's design, proportions and key details, and ignore any handwritten notes, arrows and paper. Style: stylized hand-painted 3D game asset like a fantasy RPG prop, exaggerated chunky proportions, painterly hand-painted textures with soft gradients and warm highlights. A modular level-building piece with a flat bottom so it sits on a grid, straight vertical sides where it would connect to the next piece. One single isolated object only, centered, shown in a three-quarter front view from slightly above, the entire object visible with generous empty margin. Seamless pure white (#FFFFFF) background, soft even studio lighting, no cast shadows, no ground plane, no text, no labels, no annotations, no arrows.
"""

2. Build the 3D model
Call generate_prism_3_1 with the task_id of the image from step 1 in images, texture_model "3.5", texture_quality "fast", geometry_quality "standard", pbr false, face_limit 4000.
For a lighter, game-optimized mesh with clean low-poly topology, call generate_p2 instead with texture_model "3.5", texture_quality "standard", pbr false and no face_limit.

3. Export
Export it for Unity unless I name another target: call convert_model on the 3D model with output_format "fbx_zip" (FBX with its textures) for Unity, Unreal / UEFN or Roblox Studio. Godot or Blender take the generated GLB as it is, no conversion needed.

After each generation call, keep polling get_generation with its task_id until it completes, then show me the result with show_generation before you start the next step.

Or automate it with the API

The same tools are available through the 3D AI Studio API. Call them from your own code to make hundreds at once, build them into your app or run them in your pipeline.

Stylized Modular Piece: questions & answers

3D AI Studio is a web app that makes 3D models, images and sounds with AI. It runs in your browser, so there is nothing to install. A template is a saved recipe. It runs a fixed set of AI tools with settings we've already tested, so all you add is a photo or a sentence.

They're designed with flat bases and straight sides, but AI meshes aren't CAD-exact; scale and snap them to your grid in-engine.

Exports place the pivot at the bottom centre, so pieces drop straight onto the floor grid in Unity, Unreal, Godot and Roblox.

Sign up for free and make your first one right away. Downloading the files is part of the paid plans.

Turn an idea into a modular level-building piece

Try it free
Free to try · takes about 2–3 min
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