Create Gaussian Splats from any image
Turn a single photo into a photorealistic 3D Gaussian Splat with AI, then explore it live in your browser and download the .splat. Free to view, free to try.
Pick a scene to load it live
These run in your browser in real time. Larger scenes take longer to stream in.
1 image
To a 3D splat
AI generation
~4 min
Per generation
Then download
100+ FPS
Real-time
In any browser
Free
Viewer & samples
No sign-up to view
Create a Gaussian Splat in four steps
From a single image to a downloadable .splat, no capture rig required.
Upload an image
Start from a single photo with a clear subject. No capture rig, no point cloud, no 3D skills needed.
Generate with AI
Our model reconstructs the scene as a field of 3D Gaussians, usually in about 4 minutes.
Preview live
Orbit, zoom, and pan the photorealistic splat in real time, right in your browser.
Download the .splat
Export and open it in any mainstream Gaussian Splat viewer, engine, or web experience.
What is a Gaussian Splat?
A new way to represent 3D, optimized for photorealism and real-time speed.
Points, not polygons
Millions of tiny, colored, semi-transparent 3D Gaussians instead of a triangle mesh, so soft, fuzzy, and reflective detail comes through naturally.
Baked, view-dependent color
Each splat stores its own color with spherical harmonics, capturing how surfaces change as you move. Reflections and highlights are built in.
Real-time rasterization
Splats are sorted and blended on the GPU, so scenes render at 100+ FPS with no ray marching and no neural network at view time.
Need a production-ready 3D asset? Generate a mesh
Gaussian Splats are unbeatable for photorealistic, real-time viewing and capture. But a splat is not an editable mesh. When you need an asset you can edit, rig, animate, 3D print, or drop into a game engine, a clean textured mesh from Image to 3D or Text to 3D is usually the better choice.
Choose a Gaussian Splat
To show a real place or object photorealistically, in real time, for viewing, tours, and capture.
Choose a 3D mesh
To edit, rig, animate, 3D print, or use the asset in a game engine or DCC tool.
Gaussian Splatting vs Mesh vs NeRF
Each represents 3D differently. Here is when splats win, and when they do not.
| Feature | Gaussian Splatting | Mesh / Photogrammetry | NeRF |
|---|---|---|---|
| Visual realism | Excellent (best view-dependent) | Good | Excellent |
| Reflections, glass, foliage | Handles well | Struggles | Moderate |
| Real-time rendering | Yes (60-100+ FPS) | Yes (once textured) | No (slow) |
| Geometric accuracy | Approximate | Survey-grade | Low |
| Editable / riggable mesh | No (point field) | Yes | No |
| 3D printing | No | Yes | No |
| Best for | Photoreal real-time viewing | Editable, game-ready assets | Research / offline VFX |
| Status in 2026 | Production standard for capture | Production standard for assets | Largely replaced by splats |
Rule of thumb: use splats to see a space photorealistically, and a mesh when you need to edit, rig, or print it.
Where Gaussian Splatting is used
From real estate to film, splats are moving fast from research into production.
Real estate
Smooth, photorealistic property walkthroughs from a phone. Adopted by Zillow SkyTours, Realtor.com, and Matterport exteriors.
E-commerce
Orbit a product from every angle in the browser. Studies report higher engagement and add-to-cart vs flat photos.
Games & XR
Drop photoreal real-world environments into Unreal, Unity, and VR/Quest experiences without manual modeling.
Film & VFX
Photoreal backdrops for virtual production and LED volumes at 100+ FPS, plus emerging 4D dynamic splats.
Heritage & architecture
Document spaces, sites, and buildings as explorable, true-to-life captures for presentation and preservation.
Product & concept viz
Turn a single product image into an interactive 3D splat to showcase materials, finish, and form factor.
Free Gaussian Splat tools
Create one from an image, or open and explore any .splat in the browser.
Formats & ecosystem
The web standard is the compact .splat format, with .ply, .spz, and .ksplat also common. Khronos is standardizing splats in glTF via the KHR_gaussian_splatting extension, and viewers exist across Three.js, Spark, SuperSplat, Unreal, and Unity.