Batch 3D asset generation

Generate 3D assets in bulk, the same way every time

Build a node-based workflow once, then run it across many prompts or images to produce a consistent set of assets in one pass. No repetitive clicks, no local GPU.

One graph, many assetsConsistent outputRuns in the cloud
Build with AI

Describe the set. The agent builds the batch flow.

Just describe the workflow you want to build and our AI agent wires it up for you, live on the canvas. No nodes to drag, no setup.

Cmd / Ctrl + Enter
Or try these examples

You will be asked to sign in if needed. Your prompt is kept and the build starts right after.

See the pipeline

The graph you scale into a batch

This is a live Flow graph. The same connected steps that build one asset become the pipeline you run across your whole list.

What batch 3D asset generation looks like

Batch 3D asset generation means running one node-based workflow across many inputs instead of generating models one at a time. You build the pipeline a single asset needs, generation, remesh, texture, and export, then point it at a list of prompts or images and let it produce the whole set. Because every item passes through the same nodes, bulk 3D model generation comes out consistent in style, topology, and format.

This is how you generate 3D assets at scale without the repetitive clicking. Use grid and split nodes to process many items together, branch one prompt into several variants, or run batch image to 3D across a folder of product shots. Generation runs on our infrastructure, so the size of the batch does not depend on your machine, and the workflow is reusable, so the next set is one click away. Save it as a template and your pipeline becomes a repeatable asset factory.

Why batch

Turn one pipeline into a whole set

Stop generating assets one at a time. Build the workflow once and let it produce the set.

One graph, many assets

Build the pipeline once, then feed it a list of prompts or images to produce a whole set of assets the same way.

Branch and route

Logic nodes split one run down several paths, so a single graph can output multiple variations automatically.

Combine and split grids

Render to a grid, edit it as one image, then split it back into separate results, all in one run.

Consistent every time

Because every asset goes through the same nodes, the whole batch shares a consistent style and quality.

Run on our infrastructure

Heavy 3D generation runs in the cloud, so a big batch does not depend on your local hardware.

Export the whole set

Collect every result in the outputs panel and export them in the formats your pipeline needs.

Recipes

Batch recipes you can reuse

Each is a node chain you build once and run across many inputs. Save it as a template so the next batch is one click away.

One recipe, many inputs

InputsGenerate 3DRemeshExport

Point the same node chain at a list of prompts or images and build the whole set in one run, every item processed identically.

Grid in, models out

Combine to gridEditSplit gridImage to 3D

Process many items together as a grid, edit them as one image, then split back into individual models.

Variations on a theme

PromptBranchGenerate 3D x4

Fork one prompt into several generators to produce a batch of variants in a single pass.

Batch to game-ready

InputsGenerate 3DRemeshExport FBX

Apply the same remesh and export to every item so the whole batch lands on the same polygon budget and format.

How it works

Build it, scale it, collect it

01

Build the base workflow

Wire up the pipeline a single asset needs: inputs, generation, cleanup, texturing, and export.

flow / pipeline
02

Scale it across inputs

Use grid and split nodes to process many items together, then route each result through the same steps.

flow / grid pipeline
03

Run and collect

Run the whole graph and gather every asset in the outputs panel, ready to export as a set.

flow / outputs
In action

Batch tools, straight from the canvas

flow / split

Split into parts

Break a grid or model into parts so each one runs through the pipeline separately.

flow / run

Run the whole batch

Kick off the entire graph in one click and watch the set come together.

Made with 3D AI Studio

Production-ready assets, start to finish

Flow chains the same generation models creators use every day. Here is a taste of what comes out the other end.

3D asset generated with 3D AI Studio
3D asset generated with 3D AI Studio
3D asset generated with 3D AI Studio
3D asset generated with 3D AI Studio
3D asset generated with 3D AI Studio
3D asset generated with 3D AI Studio
3D asset generated with 3D AI Studio
3D asset generated with 3D AI Studio
3D asset generated with 3D AI Studio
3D asset generated with 3D AI Studio
3D asset generated with 3D AI Studio
3D asset generated with 3D AI Studio
3D asset generated with 3D AI Studio
3D asset generated with 3D AI Studio
3D asset generated with 3D AI Studio
3D asset generated with 3D AI Studio
3D asset generated with 3D AI Studio
3D asset generated with 3D AI Studio
3D asset generated with 3D AI Studio
3D asset generated with 3D AI Studio
3D asset generated with 3D AI Studio
3D asset generated with 3D AI Studio
3D asset generated with 3D AI Studio
3D asset generated with 3D AI Studio
Explore

Related tools and guides

Frequently asked questions

Generate your first batch

Build the workflow once on a visual canvas, then run it across your inputs to produce a consistent set of 3D assets. No install, no GPU required.

More Flow workflows