A node-based 3D generator that builds the whole pipeline
Connect prompts, images, 3D generators, mesh tools, texturing, and export into one visual graph, then run it with a single click. See every step, branch any result, and reuse the workflow for the next asset.
Do not want to wire it yourself? Describe it.
Just describe the workflow you want to build and our AI agent wires it up for you, live on the canvas. No nodes to drag, no setup.
You will be asked to sign in if needed. Your prompt is kept and the build starts right after.
An interactive flow, right here on the page
This is a real node graph rendered with the same engine the app uses. Drag a node and it snaps back, pan around, and follow the connections from prompt to export.
What a node-based 3D generator does
A node-based 3D generator replaces the single generate button with a visual node graph. Instead of one model and a dead end, you place a node for each step, a text prompt, a reference image, a 3D generation model, a remesh, a texture pass, an export, and connect them so the output of one flows into the next. The whole 3D pipeline lives on one canvas you can read at a glance, edit node by node, and run with a single click.
That structure is what makes a node editor for 3D far more useful than a one-shot tool. You can branch a graph to compare models or settings side by side, reuse a working visual 3D workflow for the next asset, and save it as a template so good setups compound instead of being rebuilt. Flow runs the whole node graph for 3D generation in your browser, with leading models like Hunyuan3D and Tripo already wired in and no local GPU to manage.
Flows you wire once and reuse
Each recipe is a node chain you build a single time, then save and rerun. Customize any node, branch it for variations, or swap a model without starting over.
Text to textured model
The classic starting graph. Swap the prompt and rerun to make the next model in the same style, no rewiring.
Photo to clean mesh
Turn a reference into a tidy, lower-poly mesh. Save it as a template and reuse it for every photo you drop in.
One input, many looks
Fork a single prompt into several generation nodes to compare models or settings side by side, then keep the best branch.
Model to game-ready
Bolt remesh and PBR onto any generation to hit a polygon budget your engine can use.
Every node you need for a 3D pipeline
Mix and match nodes to build the exact workflow you want. Inputs feed generators, generators feed mesh and texture tools, and everything routes to export.
Input nodes
Text prompts, reference images, sketches, and seeds feed the start of any workflow.
Generation nodes
Text-to-3D and image-to-3D powered by leading models like Hunyuan3D and Tripo.
Mesh nodes
Remesh, reduce polygons, and clean up geometry without leaving the canvas.
Texture nodes
Generate and project PBR materials, swap textures, and re-texture a mesh.
Logic nodes
Branch, switch, and route results so one graph can produce many variations.
Export nodes
Output to GLB, FBX, OBJ, and more, ready for your engine or DCC tool.
From inputs to export in three moves
A node-based workflow keeps the whole 3D process on one canvas, so it is easy to understand, repeat, and refine.
Add nodes to the canvas
Open the node menu and drop in inputs, a generator, and the tools you need. Connect an output to an input to wire them together.
Generate and watch it run
Run a node and it shows its live state right on the canvas while the model works. No black box, no waiting blind.
Collect every output
Run the whole graph at once and gather each result in the outputs panel, ready to download or feed into the next node.
Real graphs, straight from the canvas
Every screenshot is the actual product. Click any one to inspect how the nodes connect.
A 3D generation node with its result
Each generator shows the model it produced right inside the node.
Remove background, then generate 3D
Strip an image background and route the clean cutout straight into a 3D node.
Render views from one model
Generate a model, then render it from several angles in the same graph.
A complete multi-step flow
Inputs, generation, editing, and export wired into one runnable pipeline.
More control than a one-shot generator
One pipeline, fully visible
See every step on a single canvas instead of jumping between separate tools and tabs.
Branch into variations
Fork any output to try different models or settings side by side, then keep the best.
Run it again in one click
A graph is reusable. Swap an input and rerun to produce the next asset instantly.
Production-ready assets, start to finish
Flow chains the same generation models creators use every day. Here is a taste of what comes out the other end.
























Related tools and guides
Build your first node-based 3D flow
Open the canvas, drop in a prompt or an image, and wire up a pipeline that turns ideas into 3D models. No install, no GPU required.