
Low Poly Generator
Need a prop for your game? Type what it is.
Type what you need, like a treasure chest or a lantern, and get a low-poly 3D prop you can drop into Unity, Godot or Roblox. All props share the same style, so a level built from them matches.
Make low-poly game prop
Turn a sketch or idea into a low-poly game prop. The prompts and settings are already done for you.

Tripo P2: clean low-poly topology with the polygon count picked per shape, lightest in engine.
~2–4 min · automatic low-poly topology · FBX & GLB for Unity, Godot, Roblox · free to try
Made with this template
Each prop below came from the sketch or sentence on its card.



Each example is an actual run of this template at Standard quality, made from a typed idea or a sketch.
From idea to file in about 2–4 min
Type what you want, then wait while 2 AI steps run. Nothing to set up.
1YouYou describe itOr upload a sketch
- Image Studio2
AIAI draws your ideaImage Studio turns your text or sketch into a clean concept render in the art style you picked (flat-shaded, cozy pastel, PS1 retro or dark fantasy) and the condition you chose. The object is isolated on white so the 3D step sees one clear shape.
- Image to 3D3
AIAI builds it in 3DImage to 3D (Tripo P2) builds clean low-poly topology and picks the polygon count for each shape, so simple props stay light and detailed ones keep their silhouette. You can set your own limit under Advanced, but automatic usually looks better.
- FBX GLB4YoursYou download the file
As FBX or GLB. You can use it however you like.
Import it like any other asset
Drag the FBX or GLB into your project. Scale and texture size are already set for the engine you pick.


Export presets set the format, scale and texture size for each engine.
Fill a level with props before you commit to final art.
Every asset uses the same locked style, so a whole set looks like one game.
GLB opens in Blender if you want to tweak, rig or re-texture it.
How this template works
Image Studio designs the asset in the low-poly art style you pick, then Image to 3D builds it with Tripo P2, a model made for low-poly topology. The export presets set format, scale and texture size for your engine.
1Open Image StudioStep 1 · Image StudioDesign the asset
Image Studio turns your text or sketch into a clean concept render in the art style you picked (flat-shaded, cozy pastel, PS1 retro or dark fantasy) and the condition you chose. The object is isolated on white so the 3D step sees one clear shape.
Nano Banana 2.1 (text) or GPT Image 2.5 Flare (sketch)
2Open Image to 3DStep 2 · Image to 3DBuild the 3D model
Image to 3D (Tripo P2) builds clean low-poly topology and picks the polygon count for each shape, so simple props stay light and detailed ones keep their silhouette. You can set your own limit under Advanced, but automatic usually looks better.
Tripo P2 · Standard textures · automatic polygon count
Do it yourself for more control
- Change the style text in the Image Studio prompt to match your game's art direction.
- Use Remesh to hit an exact triangle count or get quad topology.
- Use LOD to generate lighter versions for distant objects.
Create low-poly models and characters from text or images.
What is 3D AI Studio?
3D AI Studio is a web app that makes 3D models, images and sounds with AI. It runs in your browser, so there is nothing to install.
A template is a saved recipe. It runs a fixed set of AI tools with settings we've already tested, so all you add is a photo or a sentence.
Step 1Image StudioDraws a picture from a sentence or a sketch.
Step 2Image to 3DTurns a single picture into a textured 3D model.
What you need
- One sentence or a sketchNo prompt skills needed
- 3D software or skillsNot needed. It all happens in the browser
- A free accountSign up with Google or email
Sign up for free and make your first one right away. Downloading the files is part of the paid plans.
low-poly 3D game asset, faceted flat-shaded geometric planes, simplified chunky shapes, a limited palette of flat colours, no texture noise, like a stylized mobile game prop.
cozy low-poly 3D game asset like a relaxing farming or life-sim game: soft, slightly rounded low-poly shapes with gently bevelled facets, chunky cute proportions, a warm soft pastel palette with gentle colour gradients across the faces, clean and inviting, no texture noise.
retro PS1-era low-poly 3D game asset like a 1997 PlayStation game: a very low polygon count with sharp angular faces, small low-resolution textures with clearly visible chunky pixels painted onto the faces, slightly muted colours with baked-in shading, a nostalgic 90s console look.
dark-fantasy low-poly 3D game asset like a moody dungeon crawler: angular faceted shapes with sharp edges, a desaturated palette of cold greys, deep browns and black with a few small glowing ember-orange accents, worn and ominous, no texture noise.
The files you get
Drag it into Unity, Unreal or Roblox Studio.
For Godot, Blender, websites and AR viewers.
How to describe it
- Describe one object, not a scene: "a wooden barrel with iron rings".
- A rough sketch is enough; notes and arrows on the paper are ignored.
- Make several assets with the same template to build a matching set.
Good to know: Very intricate objects (chains, lattices) get simplified; use the Stylized template for those.
Run this template from Claude, ChatGPT or Cursor
Connect the 3D AI Studio MCP to your AI assistant and paste the brief into the chat. It runs the same steps with the same prompts and settings, shows you the result in the conversation and saves it to your library.
- Connect the MCP once in your account settings. It's included in every paid plan.
- Copy the brief and swap the example in the first line for your own.
- Paste it into a new chat. Your assistant runs every step and shows you each result.
generate_image_nano_2_1upload_imageedit_image_gptgenerate_p2generate_prism_3_1convert_modelget_generationshow_generationUse the 3D AI Studio MCP to run the "Low-Poly Prop" template (https://www.3daistudio.com/templates/low-poly-generator) for me.
My idea: A wooden treasure chest with iron bands
Art style: Flat-shaded
Condition: Pristine
Display: Object only
Follow these steps in order. The prompts and settings are the template's own, so use them word for word and only put my idea where it says {MY IDEA}.
1. Design the asset
Call generate_image_nano_2_1 with aspect_ratio "1:1", resolution "1K", output_format "png" and this prompt:
"""
A finished 3D game asset render of {MY IDEA}. Style: low-poly 3D game asset, faceted flat-shaded geometric planes, simplified chunky shapes, a limited palette of flat colours, no texture noise, like a stylized mobile game prop. One single isolated object only, centered, shown in a three-quarter front view from slightly above, the entire object visible with generous empty margin. Seamless pure white (#FFFFFF) background, soft even studio lighting, no cast shadows, no ground plane, no text, no labels, no annotations, no arrows.
"""
If I want to start from a sketch or reference image instead, call upload_image so I can hand it over, then call edit_image_gpt with the upload in images, quality "low", output_format "png" and this prompt:
"""
This is a rough sketch. Recreate the object it shows as a finished 3D game asset render, keeping the sketch's design, proportions and key details, and ignore any handwritten notes, arrows and paper. Style: low-poly 3D game asset, faceted flat-shaded geometric planes, simplified chunky shapes, a limited palette of flat colours, no texture noise, like a stylized mobile game prop. One single isolated object only, centered, shown in a three-quarter front view from slightly above, the entire object visible with generous empty margin. Seamless pure white (#FFFFFF) background, soft even studio lighting, no cast shadows, no ground plane, no text, no labels, no annotations, no arrows.
"""
2. Build the 3D model
Call generate_p2 with the task_id of the image from step 1 in images, texture_model "3.5", texture_quality "standard", pbr false.
For the most detail and the sharpest textures instead, call generate_prism_3_1 with texture_model "3.5", texture_quality "fast", geometry_quality "standard", pbr false, face_limit 3000.
3. Export
Export it for Unity unless I name another target: call convert_model on the 3D model with output_format "fbx_zip" (FBX with its textures) for Unity, Roblox Studio or Unreal / UEFN. Godot or Blender take the generated GLB as it is, no conversion needed.
For Roblox, the mesh has to stay under 8,000 faces: pass face_limit 8000 to the 3D step.
After each generation call, keep polling get_generation with its task_id until it completes, then show me the result with show_generation before you start the next step.Or automate it with the API
The same tools are available through the 3D AI Studio API. Call them from your own code to make hundreds at once, build them into your app or run them in your pipeline.
Low-Poly Prop: questions & answers
3D AI Studio is a web app that makes 3D models, images and sounds with AI. It runs in your browser, so there is nothing to install. A template is a saved recipe. It runs a fixed set of AI tools with settings we've already tested, so all you add is a photo or a sentence.
Tripo P2 picks the count per shape, typically around 4,000 to 6,000 triangles with clean, even topology, light enough for mobile and web games. You can set an exact limit under Advanced, though we don't recommend it.
Unity and Unreal (FBX), Godot and Blender (GLB), and Roblox (FBX under the MeshPart triangle limit).
Yes. Pick one art style and keep it: every prop in that style uses the same style prompt, so a chest, a barrel and a lantern look like they belong in the same game.
Yes. Make the prop once as Pristine, then again as Weathered or Broken with the same description. You get the intact and the smashed version to swap in your game.
Sign up for free and make your first one right away. Downloading the files is part of the paid plans.
Need a prop for your game? Type what it is.
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