Stylized Character: example result
Game Dev template · free to try

3D Character Generator

Turn an idea into a 3D game character

Try it free
Free to try · takes about 2–3 min

Describe it in one sentence. About 2–3 min later you download a 3D game character as FBX or GLB, ready to use in your game. No 3D skills needed.

Try it

Make 3D game character

Turn an idea into a 3D game character. The prompts and settings are already done for you.

Stylized Character: example result
Example 1 of 4
ProportionsStandard
ColoursOptionalAs described
Quality
3D model

Prism 3.1: the most detail and sharpest textures, within this template's polygon budget.

~2–3 min · A-pose · ready for auto-rigging · free to try

Examples

Made with this template

The card in the corner shows what went in.

Stylized knight character
From a sentence
A chubby knight in shiny armor with a big helmet
Stylized alien explorer
From a sentence
A cute alien explorer with a backpack
Stylized pirate captain
From a sentence
A pirate captain with a parrot on her shoulder

Each example is an actual run of this template at Standard quality, made from a typed idea or a sketch.

How it works

From idea to file in about 2–3 min

Type what you want, then wait while 2 AI steps run. Nothing to set up.

  1. Typed
    “A friendly robot mechanic with a tool belt”
    1
    You
    You describe it

    Or upload a sketch or character sheet

  2. Image Studio2
    AI
    AI draws your idea

    Image Studio turns your text or sketch into a clean concept render. The character template asks for a neutral A-pose with empty hands, the pose auto-riggers expect. The object is isolated on white so the 3D step sees one clear shape.

  3. Image to 3D3
    AI
    AI builds it in 3D

    Image to 3D (Prism 3.1) builds the mesh with a 10,000-face face limit and Fast textures, so it's light enough for real-time use.

  4. FBX GLB
    4
    Yours
    You download the file

    As FBX or GLB. You can use it however you like.

After the download

Import it like any other asset

Drag the FBX or GLB into your project. Scale and texture size are already set for the engine you pick.

FileEditAssets▶ Play
Scene
Main Camera
Directional Light
Stylized Character
Terrain
X Y Z
In your game engine
View in your room
On a phone, in AR
Drop it into Unity, Unreal / UEFN, Godot

Export presets set the format, scale and texture size for each engine.

Prototype in minutes

Fill a level with props before you commit to final art.

Keep one style

Every asset uses the same locked style, so a whole set looks like one game.

Edit it in Blender

GLB opens in Blender if you want to tweak, rig or re-texture it.

Behind the scenes

How this template works

Image Studio designs the asset in a fixed style, then Image to 3D builds it within a 10,000-face polygon budget. The export presets set format, scale and texture size for your engine.

  1. 1
    Step 1 · Image Studio

    Design the asset

    Image Studio turns your text or sketch into a clean concept render. The character template asks for a neutral A-pose with empty hands, the pose auto-riggers expect. The object is isolated on white so the 3D step sees one clear shape.

    Nano Banana 2.1 (text) or GPT Image 2.5 Flare (sketch)

    Open Image Studio
  2. 2
    Step 2 · Image to 3D

    Build the 3D model

    Image to 3D (Prism 3.1) builds the mesh with a 10,000-face face limit and Fast textures, so it's light enough for real-time use.

    Prism 3.1 · Fast textures · Standard mesh · 10,000 face limit

    Open Image to 3D

Do it yourself for more control

  • Change the style text in the Image Studio prompt to match your game's art direction.
  • Use Remesh to hit an exact triangle count or get quad topology.
  • Use LOD to generate lighter versions for distant objects.
  • Open the model in the Rigging tool to add a skeleton and animations.
New here

What is 3D AI Studio?

3D AI Studio is a web app that makes 3D models, images and sounds with AI. It runs in your browser, so there is nothing to install.

A template is a saved recipe. It runs a fixed set of AI tools with settings we've already tested, so all you add is a photo or a sentence.

Runs in your browserPhone or computer
Inside this template
  1. Step 1
    Image Studio

    Draws a picture from a sentence or a sketch.

  2. Step 2
    Image to 3D

    Turns a single picture into a textured 3D model.

Before you start

What you need

  • One sentence or a sketch
    No prompt skills needed
  • 3D software or skills
    Not needed. It all happens in the browser
  • A free account
    Sign up with Google or email
Free to try

Sign up for free and make your first one right away. Downloading the files is part of the paid plans.

Your download

The files you get

FBXThe usual 3D file for game engines.

Drag it into Unity, Unreal or Roblox Studio.

GLBOne file with the model and its textures.

For Godot, Blender, websites and AR viewers.

Best results

How to describe it

  • Describe one object, not a scene: "a wooden barrel with iron rings".
  • A rough sketch is enough; notes and arrows on the paper are ignored.
  • Make several assets with the same template to build a matching set.

Good to know: The character is static. Rigging and animation are separate steps in the Rigging tool.

MCP connector

Run this template from Claude, ChatGPT or Cursor

Connect the 3D AI Studio MCP to your AI assistant and paste the brief into the chat. It runs the same steps with the same prompts and settings, shows you the result in the conversation and saves it to your library.

Proportions
Colours
  1. Connect the MCP once in your account settings. It's included in every paid plan.
  2. Copy the brief and swap the example in the first line for your own.
  3. Paste it into a new chat. Your assistant runs every step and shows you each result.
Tools it calls
generate_image_nano_2_1upload_imageedit_image_gptgenerate_prism_3_1generate_p2convert_modelget_generationshow_generation
Chat brief · Stylized Character
Use the 3D AI Studio MCP to run the "Stylized Character" template (https://www.3daistudio.com/templates/3d-character-generator) for me.

My idea: A friendly robot mechanic with a tool belt
Proportions: Standard
Colours: As described

Follow these steps in order. The prompts and settings are the template's own, so use them word for word and only put my idea where it says {MY IDEA}.

1. Design the asset
Call generate_image_nano_2_1 with aspect_ratio "1:1", resolution "1K", output_format "png" and this prompt:
"""
A finished 3D game asset render of {MY IDEA}. Style: Roblox-style 3D game asset, chunky simple shapes with smooth bevelled edges, bright saturated flat colours, toy-like proportions and a clean readable silhouette. One single game character in a neutral A-pose (arms slightly away from the body, legs slightly apart), full body from the top of the head to the feet, facing forward, empty hands, the entire character visible with generous empty margin. Seamless pure white (#FFFFFF) background, soft even studio lighting, no cast shadows, no ground plane, no text.
"""
If I want to start from a sketch or reference image instead, call upload_image so I can hand it over, then call edit_image_gpt with the upload in images, quality "low", output_format "png" and this prompt:
"""
This is a rough sketch. Recreate the object it shows as a finished 3D game asset render, keeping the sketch's design, proportions and key details, and ignore any handwritten notes, arrows and paper. Style: Roblox-style 3D game asset, chunky simple shapes with smooth bevelled edges, bright saturated flat colours, toy-like proportions and a clean readable silhouette. One single game character in a neutral A-pose (arms slightly away from the body, legs slightly apart), full body from the top of the head to the feet, facing forward, empty hands, the entire character visible with generous empty margin. Seamless pure white (#FFFFFF) background, soft even studio lighting, no cast shadows, no ground plane, no text.
"""

2. Build the 3D model
Call generate_prism_3_1 with the task_id of the image from step 1 in images, texture_model "3.5", texture_quality "fast", geometry_quality "standard", pbr false, face_limit 10000.
For a lighter, game-optimized mesh with clean low-poly topology, call generate_p2 instead with texture_model "3.5", texture_quality "standard", pbr false and no face_limit.

3. Export
Export it for Unity unless I name another target: call convert_model on the 3D model with output_format "fbx_zip" (FBX with its textures) for Unity, Unreal / UEFN or Roblox Studio. Godot or Blender take the generated GLB as it is, no conversion needed.
For Roblox, the mesh has to stay under 8,000 faces: pass face_limit 8000 to the 3D step.

After each generation call, keep polling get_generation with its task_id until it completes, then show me the result with show_generation before you start the next step.

Or automate it with the API

The same tools are available through the 3D AI Studio API. Call them from your own code to make hundreds at once, build them into your app or run them in your pipeline.

Stylized Character: questions & answers

3D AI Studio is a web app that makes 3D models, images and sounds with AI. It runs in your browser, so there is nothing to install. A template is a saved recipe. It runs a fixed set of AI tools with settings we've already tested, so all you add is a photo or a sentence.

Not yet. It's generated in an A-pose so the Rigging tool can add a skeleton and animations in one step.

Yes. Export FBX for Unity or Unreal, or GLB for Godot and Blender.

Sign up for free and make your first one right away. Downloading the files is part of the paid plans.

Turn an idea into a 3D game character

Try it free
Free to try · takes about 2–3 min
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