Convert GLB to DAE - Free Online Converter
Drop a .glb file below and download it as .dae (COLLADA) in seconds. The conversion runs entirely in your browser - no upload, no signup, no watermark. Takes modern web and AI-generated assets into COLLADA-only tools.
Updated July 2026
Done in seconds
Your GLB converts to DAE locally in your browser - no upload queue, no waiting.
Private by design
Your file never leaves your device. Nothing is uploaded, nothing is stored.
Free, no strings
No signup, no watermark, no file limit - convert as many files as you need.
How to convert glb to dae
Drop your GLB file
Drag the .glb file into the converter above or click to browse. No account and no upload - the file stays on your device.
Conversion runs in your browser
The model is parsed and rewritten locally, in seconds for typical files. Geometry is carried over 1:1 - no remeshing, no quality loss.
Download the DAE
The .dae download starts from the same spot. Convert as many files as you like - there is no limit or watermark.
GLB and DAE, explained
What is GLB?
GLB is the binary form of glTF, often called "the JPEG of 3D". One file packs the full scene: meshes, PBR materials, embedded textures, animations, and a real unit scale (meters). It is the standard for 3D on the web and the default output of most AI 3D generators.
Because everything is embedded in a single binary file, GLB transfers cleanly between tools with nothing lost in transit. glTF/GLB is an open Khronos standard, loads fast, and is supported by every modern engine, DCC tool, and web viewer.
- Developed by
- Khronos Group (2015)
- Structure
- Single binary file: JSON scene + buffers + textures
- Used by
- Web viewers, Three.js, Unity, Unreal, AR apps, e-commerce platforms
What is DAE?
COLLADA (.dae) is an XML-based interchange format that predates glTF. It can carry full scenes with materials, rigs, and animations, and remains common in SketchUp exports, older asset marketplaces, and legacy game pipelines.
As an XML format, .dae files are verbose and slow to parse, and tool support has been fading in favor of glTF/GLB and FBX. It survives on two ecosystems: SketchUp imports COLLADA natively (most other mesh formats need Pro or plugins), and Second Life accepts mesh uploads only as .dae - so files move both ways, legacy assets out and fresh conversions in.
- Developed by
- Khronos Group (originally Sony) (2004)
- Structure
- XML scene description
- Used by
- SketchUp, older game pipelines, Second Life, legacy asset stores
What survives the glb to dae conversion
Format conversion is honest work: some data has nowhere to go in the target format. Here is exactly what carries over.
Mesh geometry
Every mesh in the GLB scene carries over exactly, with node transforms baked in.
UV coordinates & normals
Vertex attributes survive for correct texturing downstream.
Basic material colors
Base colors translate into COLLADA materials; PBR properties (roughness/metalness) have no COLLADA equivalent.
Texture images
COLLADA references textures as separate files, which a single-file download cannot include - reapply them in the target tool (UVs are intact).
Animations
This is a static conversion; GLB animation clips are not carried.
When should you convert GLB to DAE?
Convert to DAE when a modern asset must enter a COLLADA-only world: AI-generated models into Second Life, web assets into SketchUp scenes, or legacy pipelines that predate glTF.
For everything current, stay with GLB - it is the richer, better-supported format. The DAE copy is for the specific tools that demand it.
And if what you actually need is a new model rather than a new file format: 3D AI Studio's main tool can generate 3D models from photos with AI - with exports to every format on this page.
GLB to DAE - frequently asked questions
Made with 3D AI Studio
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