3D AI Studio

Convert OBJ to DAE - Free Online Converter

Drop a .obj file below and download it as .dae (COLLADA) in seconds. The conversion runs entirely in your browser - no upload, no signup, no watermark. The standard route into SketchUp and Second Life.

Updated July 2026

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Done in seconds

Your OBJ converts to DAE locally in your browser - no upload queue, no waiting.

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Private by design

Your file never leaves your device. Nothing is uploaded, nothing is stored.

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Free, no strings

No signup, no watermark, no file limit - convert as many files as you need.

How to convert obj to dae

01

Drop your OBJ file

Drag the .obj file into the converter above or click to browse. No account and no upload - the file stays on your device.

02

Conversion runs in your browser

The model is parsed and rewritten locally, in seconds for typical files. Geometry is carried over 1:1 - no remeshing, no quality loss.

03

Download the DAE

The .dae download starts from the same spot. Convert as many files as you like - there is no limit or watermark.

OBJ and DAE, explained

.obj

What is OBJ?

OBJ is the plain-text workhorse of 3D interchange. It stores vertices, faces, UV coordinates, and normals in a human-readable file, with materials referenced from a companion .mtl file. Practically every 3D application of the last 30 years can read it.

Because OBJ splits materials and textures into separate files, a bare .obj carries geometry and UVs but shows up untextured unless the .mtl and texture images travel with it. It has no units, no rigging, and no animation - which keeps it simple and universally compatible.

Developed by
Wavefront Technologies (circa 1990)
Structure
Plain-text geometry, with materials in a separate .mtl file
Used by
Blender, Maya, 3ds Max, ZBrush, game engines, 3D scanners
.dae

What is DAE?

COLLADA (.dae) is an XML-based interchange format that predates glTF. It can carry full scenes with materials, rigs, and animations, and remains common in SketchUp exports, older asset marketplaces, and legacy game pipelines.

As an XML format, .dae files are verbose and slow to parse, and tool support has been fading in favor of glTF/GLB and FBX. It survives on two ecosystems: SketchUp imports COLLADA natively (most other mesh formats need Pro or plugins), and Second Life accepts mesh uploads only as .dae - so files move both ways, legacy assets out and fresh conversions in.

Developed by
Khronos Group (originally Sony) (2004)
Structure
XML scene description
Used by
SketchUp, older game pipelines, Second Life, legacy asset stores

What survives the obj to dae conversion

Format conversion is honest work: some data has nowhere to go in the target format. Here is exactly what carries over.

Mesh geometry

All faces carry over exactly, triangulated the standard way.

UV coordinates & normals

Texture coordinates and normals are written into the COLLADA, so texturing in the target tool maps correctly.

Object groups

OBJ groups become COLLADA scene nodes, keeping the assembled layout.

Materials (.mtl) & textures

OBJ materials live in sidecar files that are not part of the single file you drop - assign materials in the target tool.

Rigs & animations

OBJ has none to carry; the DAE is a static scene.

When should you convert OBJ to DAE?

Convert to DAE for the two ecosystems that insist on it: SketchUp imports COLLADA natively (OBJ needs Pro or plugins), and Second Life mesh uploads accept DAE only.

Everywhere else, OBJ is the more portable side - keep it as the working file and produce DAE copies on demand.

And if what you actually need is a new model rather than a new file format: 3D AI Studio's main tool can generate 3D models from photos with AI - with exports to every format on this page.

OBJ to DAE - frequently asked questions

Made with 3D AI Studio

Need new game assets, not just a format swap?

3D AI Studio creates game-ready 3D assets from images or text with AI - textured, exportable to GLB and FBX, and usable in Unity or Unreal. 100 free credits per month.

100 free credits / month No credit card Exports GLB, STL, OBJ, FBX, USDZ

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