Convert DAE to GLB - Free Online Converter
Drop a .dae (COLLADA) file below and download it as .glb in seconds. The conversion runs entirely in your browser - no upload, no signup, no watermark. The direct route from the 2000s' interchange format to today's.
Updated July 2026
Done in seconds
Your DAE converts to GLB locally in your browser - no upload queue, no waiting.
Private by design
Your file never leaves your device. Nothing is uploaded, nothing is stored.
Free, no strings
No signup, no watermark, no file limit - convert as many files as you need.
How to convert dae to glb
Drop your DAE file
Drag the .dae file into the converter above or click to browse. No account and no upload - the file stays on your device.
Conversion runs in your browser
The model is parsed and rewritten locally, in seconds for typical files. Geometry is carried over 1:1 - no remeshing, no quality loss.
Download the GLB
The .glb download starts from the same spot. Convert as many files as you like - there is no limit or watermark.
DAE and GLB, explained
What is DAE?
COLLADA (.dae) is an XML-based interchange format that predates glTF. It can carry full scenes with materials, rigs, and animations, and remains common in SketchUp exports, older asset marketplaces, and legacy game pipelines.
As an XML format, .dae files are verbose and slow to parse, and tool support has been fading in favor of glTF/GLB and FBX. It survives on two ecosystems: SketchUp imports COLLADA natively (most other mesh formats need Pro or plugins), and Second Life accepts mesh uploads only as .dae - so files move both ways, legacy assets out and fresh conversions in.
- Developed by
- Khronos Group (originally Sony) (2004)
- Structure
- XML scene description
- Used by
- SketchUp, older game pipelines, Second Life, legacy asset stores
What is GLB?
GLB is the binary form of glTF, often called "the JPEG of 3D". One file packs the full scene: meshes, PBR materials, embedded textures, animations, and a real unit scale (meters). It is the standard for 3D on the web and the default output of most AI 3D generators.
Because everything is embedded in a single binary file, GLB transfers cleanly between tools with nothing lost in transit. glTF/GLB is an open Khronos standard, loads fast, and is supported by every modern engine, DCC tool, and web viewer.
- Developed by
- Khronos Group (2015)
- Structure
- Single binary file: JSON scene + buffers + textures
- Used by
- Web viewers, Three.js, Unity, Unreal, AR apps, e-commerce platforms
What survives the dae to glb conversion
Format conversion is honest work: some data has nowhere to go in the target format. Here is exactly what carries over.
Mesh geometry
All meshes carry over exactly, with the COLLADA node hierarchy's transforms baked in.
UV coordinates & normals
Vertex attributes survive where the source provides them.
Basic material colors
Simple material colors defined inside the .dae carry over; textures referenced as external files do not (they are not in the single file you drop).
Scene assembly
Parts stay positioned as the COLLADA scene arranged them.
Rigs & animations
COLLADA skeletal animation is not carried - the mesh exports in rest pose.
When should you convert DAE to GLB?
Convert to GLB to modernize legacy assets in one step: old SketchUp exports, asset-store archives, and Second Life content become web-and-engine-ready with materials structure intact.
Going the other way is a niche move with two real destinations: SketchUp (imports COLLADA natively) and Second Life (mesh uploads are DAE-only). For those, use the GLB to DAE converter; for everything else, GLB is the format to keep.
And if what you actually need is a new model rather than a new file format: 3D AI Studio's main tool can generate 3D models from photos with AI - with exports to every format on this page.
DAE to GLB - frequently asked questions
Made with 3D AI Studio
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