Beta Version
This tool is currently in beta. Features include:
A seamless texture is an image that tiles perfectly without visible seams or repetition patterns when repeated across a surface. This is essential for 3D environments, game levels, architectural visualization, and product rendering. Seamless textures let you cover large surfaces realistically without manual editing at the edges.
Type a text prompt describing the material you want, like "weathered red brick wall" or "polished marble floor with grey veins." The AI generates a tileable texture that repeats seamlessly. You can adjust tile scale, guidance strength, and other settings to fine-tune the result. Preview the tiled output directly in the viewer before downloading.
Yes. The tool includes a built-in normal map generator that creates a corresponding normal map from your seamless texture. You can adjust the Z strength to control the depth intensity. Normal maps add realistic surface detail and lighting response when applied to 3D models in Unity, Unreal Engine, Blender, or other rendering software.
Textures are generated at a base resolution and can be upscaled using the built-in AI upscaler with adjustable creativity and resemblance controls. The upscaler lets you increase resolution while maintaining seamless tiling. Output files are PNG format, ready for import into any 3D software or game engine.
Download the diffuse texture and normal map as PNG files. In Unity, import them and assign to a material's Albedo and Normal Map slots. In Unreal, create a material and connect the textures to Base Color and Normal nodes. In Blender, add them to a Principled BSDF shader. Set texture tiling to repeat for seamless coverage across surfaces.
The seamless texture generator uses credits from your 3D AI Studio plan. Free users can try the tool with starting credits. Paid plans begin at $14/month with 1,000 credits. Each texture generation uses a small number of credits. Normal map generation and upscaling are included at no extra cost.