What is a seamless texture?
A seamless texture is an image that tiles perfectly without visible seams or repetition patterns. When repeated across a surface, edges match flawlessly. This is essential for 3D environments, game levels, architectural visualization, and product rendering — letting you cover large surfaces realistically.
What PBR material maps does this tool generate?
The tool generates a complete set of PBR (Physically Based Rendering) maps: Base Color (albedo), Normal (surface detail), Roughness (surface smoothness), Metalness (metallic areas), and Height (displacement/parallax). All maps tile seamlessly and work together for realistic material rendering.
What are the three generation modes?
Text to Material generates seamless textures and PBR maps from a text description. Extract Material takes a photo and extracts a seamless, tileable texture from a region you describe. Image to Material predicts PBR maps from an existing texture image — no prompt needed.
How do I use seamless textures in Unity, Unreal, or Blender?
Download the PBR maps and import them into your 3D software. In Unity, assign them to a material's Albedo, Normal, Metallic, and Height slots. In Unreal, connect them to a material's Base Color, Normal, Roughness, and Displacement nodes. In Blender, plug them into a Principled BSDF shader. Set tiling to repeat.
How long does seamless texture generation take?
Generation typically takes around 60–90 seconds depending on the number of PBR maps enabled. The tool generates all maps in a single API call, so enabling more maps doesn't significantly increase wait time.
How much does seamless texture generation cost?
Text to Material costs 10 credits per generation. Extract Material costs 15 credits. Image to Material (PBR prediction only) costs 7 credits. Optional PBR map upscaling adds 40 credits. Plans start at $19/month with 1,000 credits.