Meshy Flagship Model

Use Meshy 6 Online - Without a Meshy Subscription

Meshy's newest flagship model, available on 3D AI Studio with pay-as-you-go credits. Generate 3D models from text, images, or multi-view photos - with quad topology, pose control, and PBR textures.

40 credits per generationText, image & multi-viewNo subscription
4.6/5 from 166 Trustpilot reviews · 1.6M+ creators
3D model generated with Meshy 6 on 3D AI Studio
Quality Tier

State of the Art - preferred over Tripo 3.1 by 63.8% in a blind benchmark of 1,331 senior 3D artists

3

Input Modes

Text, image, multi-view

40

Credits Per Generation

Pay-as-you-go

300K

Max Target Polycount

Configurable from 100

5

Export Formats

GLB, FBX, OBJ, USDZ, STL

What makes Meshy 6 different

Most generators give you a mesh and wish you luck. Meshy 6 lets you set topology, pose, and polycount before generating - so the output lands closer to what your pipeline actually needs.

Triangle or Quad Topology

Choose quad topology for models you plan to rig, animate, or subdivide, or triangles for game engines and static props. Set at generation time, no retopology pass needed.

Multi-View Input

Upload one to four reference images from flexible angles. Meshy 6 reconstructs geometry that matches all views, ideal for product shots and character turnarounds.

Character Pose Control

Generate characters in Natural, A-Pose, or T-Pose. A-Pose and T-Pose outputs drop straight into rigging and animation pipelines without manual reposing.

Texture Guidance

Steer texturing with a text prompt or a reference image, independent of the geometry input. PBR materials are enabled by default for realistic lighting response.

Remesh & Polycount Control

Enable remesh and set a target polycount from 100 to 300,000 faces. Save the high-detail pre-remesh mesh alongside the optimized version.

Symmetry & Art Style

Force, disable, or auto-detect symmetry, and pick Realistic or Sculpture art style in text mode to match your project's look from the first generation.

Why topology and pose control matter

A mesh that looks great can still be useless for animation. Clean edge flow and a neutral pose are what let a character move - here is what that looks like in practice.

Shaded model vs its topology - shaded renderShaded
Shaded model vs its topology - wireframe topology viewWireframe

Shaded model vs its topology

The wireframe is what your rig, subdivision, and deformation actually work with. Quad output keeps the edge flow animation software expects.

Rig-ready character - shaded renderShaded
Rig-ready character - wireframe topology viewWireframe

Rig-ready character

A character generated in a neutral pose with clean topology takes a skeleton without manual reposing - which is what Meshy 6's A/T-pose option is for.

Character work from the 3D AI Studio pipeline, rendered in the browser viewer.

How to use Meshy 6 on 3D AI Studio

From idea to downloadable 3D model in four steps

01

Choose Your Input

Type a text description, upload a single image, or provide one to four multi-view reference photos.

02

Configure & Generate

Pick topology, target polycount, symmetry, and pose, then generate. Results in about 5 to 10 minutes.

03

Preview in 3D

Inspect your model in the interactive 3D viewer. Rotate, zoom, and check geometry and PBR textures.

04

Export

Download in GLB, FBX, OBJ, USDZ, or STL. Ready for Blender, Unity, Unreal, or 3D printing.

Three ways to generate with Meshy 6

All three Meshy 6 modes are available on 3D AI Studio with the same credit balance

Text to 3D

Describe any object in natural language and pick a Realistic or Sculpture art style. Meshy 6 generates the full 3D model with PBR textures from your description alone.

Start with text

Image to 3D

Upload a product photo, concept art, or any reference image. Meshy 6 reconstructs matching geometry and can take separate texture guidance via text or a second reference image.

Start with an image

Multi-View to 3D

Provide one to four images from flexible angles - front, side, back, or three-quarter views. More views mean tighter reconstruction accuracy for characters and products.

Start with multi-view

Characters, props, and hard-surface work from the studio pipeline

Cyberpunk samurai 3D character model
Dark elf assassin 3D character model
Warrior elf 3D character model
Sci-fi rifle 3D prop model
Dwarven hammer 3D weapon model
Alien bounty hunter 3D character model
Goblin tinker 3D character model
Cyberpunk samurai 3D character model
Dark elf assassin 3D character model
Warrior elf 3D character model
Sci-fi rifle 3D prop model
Dwarven hammer 3D weapon model
Alien bounty hunter 3D character model
Goblin tinker 3D character model
Cyberpunk samurai 3D character model
Dark elf assassin 3D character model
Warrior elf 3D character model
Sci-fi rifle 3D prop model
Dwarven hammer 3D weapon model
Alien bounty hunter 3D character model
Goblin tinker 3D character model
Cyberpunk samurai 3D character model
Dark elf assassin 3D character model
Warrior elf 3D character model
Sci-fi rifle 3D prop model
Dwarven hammer 3D weapon model
Alien bounty hunter 3D character model
Goblin tinker 3D character model
Cyberpunk samurai 3D character model
Dark elf assassin 3D character model
Warrior elf 3D character model
Sci-fi rifle 3D prop model
Dwarven hammer 3D weapon model
Alien bounty hunter 3D character model
Goblin tinker 3D character model
Cyberpunk samurai 3D character model
Dark elf assassin 3D character model
Warrior elf 3D character model
Sci-fi rifle 3D prop model
Dwarven hammer 3D weapon model
Alien bounty hunter 3D character model
Goblin tinker 3D character model

The kind of assets this workflow produces

Rendered in the built-in 3D viewer - the target for quad topology and pose control.

Dark elf assassin 3D character model
Stylized character
Sci-fi rifle 3D prop model
Hard-surface prop
Warrior elf 3D character model
Game character
Dwarven hammer 3D weapon model
Weapon asset

What creators build with Meshy 6

Where the pose control and quad topology actually pay off.

Game Development

Rig-ready characters with quad topology and T-Pose output

Game Development

3D Printing

Watertight meshes with STL export and polycount control

3D Printing

XR & Spatial

PBR-ready assets with USDZ export for VR, AR, and spatial apps

XR & Spatial

E-Commerce

Multi-view product photos to interactive 3D for your store

E-Commerce

Meshy 6 plus every other major model, on the same credits

Instead of paying for a separate Meshy subscription, use Meshy 6 on 3D AI Studio with pay-as-you-go credits. The same balance covers Hunyuan, Hitem3D, Tripo, Rodin, Trellis, and more - so you can pick the best model for each job.

Works in any browser - no GPU or installation needed
Free credits for new users, pay-as-you-go after
Commercial use allowed on all generated models
Switch between Meshy 6 and other models without extra accounts

Game Development

Quad topology and pose control for rig-ready characters and props.

E-Commerce

Multi-view product photos to interactive 3D models for your store.

Design & Concepting

Sculpture art style and texture guidance to explore looks fast.

3D Printing

Watertight meshes with STL export and target polycount control.

Meshy 6 vs Tripo P1 vs Hunyuan3D 3.5

All three models are available on 3D AI Studio. Choose the best fit for your project.

FeatureMeshy 6Tripo P1Hunyuan3D 3.5
InputText, image, multi-viewText, imageText, image, multi-view
TopologyTriangle or quadGame-dev optimizedTriangle
Pose ControlNatural, A-Pose, T-PoseNoNo
Texture GuidanceText or reference imageNoNo
Credits4060Varies by edition
Speed5-10 min60-90sUnder 60s (Rapid)
Best ForRig-ready, controllable outputGame-ready assets fastMaximum quality ceiling, 8K PBR
Export FormatsGLB, FBX, OBJ, USDZ, STLGLB, OBJ, FBX, STLGLB, OBJ, FBX, STL, USDZ

Frequently asked questions

Learn more about Meshy 6

How it stacks up, and how to route work across engines

Try Meshy 6 now

Free credits for new users - enough to see if the output fits your pipeline before spending anything.

Need ultra-detailed models for 3D printing?

NEW

Try Hitem3D - ultra-detailed geometry built for figurines, miniatures, and demanding 3D printing workflows.

Need game-ready assets in seconds?

Try Tripo P1 - native 3D diffusion with game-dev topology focus and 60 to 90 second generation, optimized for Unity, Unreal, and Godot.

Need the highest overall quality?

Try Hunyuan3D 3.5 - Tencent's latest model with up to 8K PBR textures and under-60-second generation in the Rapid edition.

Want flexible speed and quality tiers?

Try Rodin Gen-2.5 by Hyper3D - five quality tiers from 30-second prototyping to 2M-face production assets, with creative mode and HD texture controls.