I Need 3D Models for My Game But Don't Know 3D Software - What Are My Options?
You're not alone. Most indie game developers aren't 3D artists. Here are your realistic options for getting 3D models without spending months learning Blender or Maya.

Your Four Main Options
Let's be real: learning Blender or Maya takes months of dedicated practice before you can create decent models. You probably don't have that time if you're trying to actually make a game. Here are your practical alternatives.
Option 1: AI Generation (Fastest for Custom Assets)
AI can generate 3D models from text descriptions or photos in 30-120 seconds. You type what you want or upload reference images, and you get downloadable game-ready models. No 3D software knowledge required.
Text-to-3D: Type what you need, get a 3D model in seconds
This works best for: props, environment assets, weapons, items, vehicles. Basically anything that isn't a main character requiring complex animation. The quality is good enough for most indie games, and you can generate hundreds of variations quickly.
Image-to-3D: Upload photos of real objects or sketches
Real-world usage: Solo dev creates 50 props in an afternoon. Small studio generates all environment assets for a level. Indie developer prototypes entire game world before hiring an artist for hero assets.
Pros: Super fast, infinitely scalable, no learning curve, cheap per model.
Cons: Characters need manual cleanup, might need iteration to get exactly right, less control than manual modeling.
Option 2: Asset Stores (Fastest for Generic Assets)
Unity Asset Store, Unreal Marketplace, Sketchfab, TurboSquid - tons of pre-made models you can buy or download free. If someone else already made what you need, this is instant.
This works best for: common objects, generic environments, standard game props. Less useful for unique art styles or specific designs that don't exist yet.
Pros: Instant, often high quality, sometimes free.
Cons: Limited to what exists, everyone uses the same assets (recognition problem), can't customize easily, costs add up for premium assets.
Option 3: Hire a 3D Artist (Best Quality, Slowest)
Commission freelance 3D artists on Fiverr, Upwork, ArtStation. You describe what you need, they model it, you pay $50-500+ per model depending on complexity.
This works best for: hero characters, unique assets that define your game's look, complex animated models, when budget allows.
Pros: Perfect quality, exactly what you need, professional results.
Cons: Expensive ($50-500 per model), slow (days to weeks), communication overhead, revision cycles.
Option 4: Hybrid Approach (What Most Indies Actually Do)
Use AI for bulk assets (environment, props, background objects). Buy from asset stores for common items (trees, rocks, standard furniture). Commission artists only for hero assets and main characters. This maximizes efficiency and budget.
Example workflow: AI generates 100 props and environment pieces in a week. Buy character controller and basic animations from asset store. Commission artist for main character model. Total cost: maybe $200-500 instead of $5,000+.
What Most Indie Developers Choose
From talking to indie developers, the most common approach in 2026 is: AI for rapid asset creation + selective use of asset stores + occasionally commissioning an artist for key pieces. This gets you 80-90% of what you need fast and cheap, while ensuring critical assets look professional.
The pure asset store approach feels limiting because your game looks like everyone else's. The pure commission approach is too expensive and slow for indie budgets. Learning 3D software yourself is possible but takes months away from actual game development.
AI generation has become the go-to for most indies because it's fast, cheap, and produces unique assets. You can iterate rapidly, generate variations, and actually finish your game instead of spending a year learning Blender.
Practical Next Steps
If you're starting today, here's what I'd recommend: Try AI generation first for your props and environment. Platforms like 3DAI Studio give you both text-to-3D and image-to-3D, which covers most use cases. Generate 10-20 test assets for your game and see if the quality works for you.
If AI gets you 70-80% of what you need, supplement with asset store purchases for the gaps. If you need hero characters or very specific designs, then commission an artist for just those pieces.
This hybrid approach is how most successful indie games get made now. Full-time 3D artists and AAA studios still do everything manually, but if you're solo or small team, AI + smart asset purchasing is the realistic path.
Common Questions
Will my game look cheap if I use AI models? Not if you use them smartly. Mix AI assets with some purchased/commissioned pieces. Add your own textures and materials. The art direction matters more than whether each model was AI-generated or hand-modeled.
Should I learn 3D software anyway? If you want to be a 3D artist, yes. If you want to make games, probably not unless you really enjoy 3D modeling. Your time is better spent on game design, programming, marketing.
Can I really finish a game without 3D skills? Absolutely. Dozens of successful indie games in 2025-2026 were made by developers with zero 3D modeling skills. The tools have gotten good enough that 3D modeling knowledge is optional now.
Noah's Take
Real experience
"I built my whole first game without opening Blender once. AI for props, Asset Store for the hero character. It looked totally cohesive. You really dont need to spend 6 months learning UV mapping just to ship a game anymore."
Noah Böhringer
Student & 3D Hobbyist
Noah represents the next generation of 3D creators. As a student and passionate hobbyist, he tests AI tools to push the boundaries of what's possible with limited budgets, focusing on accessibility and ease of use for newcomers.